Core Team
Nick Baker
Nightmare
- M1: Tertiary mapping
- M2: Primary mapping
- M3: Tertiary mapping
- M4: Secondary mapping
- M5: Secondary mapping
- M7: Tertiary mapping
- M8: Tertiary mapping
- M10: Secondary mapping
- Texture Development
- Quality Control
Daniel Gimmer
Tormentor667
- M1: Primary mapping
- M2: Secondary mapping
- M5: Primary mapping
- M7: Secondary mapping
- M8: Primary mapping
- M9: Secondary mapping
- M10: Primary mapping
- Compiling Texture Resources
- Compiling Audio Resources
- Hell’s Fury Patchwork Sprites
- Rapid Fire Trooper Recoloring
- Hell Warrior Base Sprites
- Light Effect Developement
- Miscellaneous Graphic Resources
- General Resource Management
- Quality Control
- Project Concept and Coordination
- Title Sequence Development
- Advertisement Hype
Fraser Low
TheDarkArchon
- M3: Tertiary mapping
- DECORATE Development
- Compiling Monster Resources
- Weapons Development
- Quality Control
Michael Niggel
Risen
- M1: Secondary mapping
- M2: Primary mapping
- M3: Tertiary mapping
- M4: Secondary mapping
- M5: Secondary mapping
- M6: Tertiary mapping
- M7: Primary mapping
- M8: Tertiary mapping
- M9: Tertiary mapping
- M10: Secondary mapping
- Intermission: Primary mapping
- Statistics System Development
- Intermission Concept Development
- Intermission Scripting/Sequencing
- Team Lead: Cooperative Compatability
- Miscellaneous Scripting
- Miscellaneous Graphic Resources
- Action Pointer System Development
- Credit Sequence
- General Resource Management
- Quality Control
- Gameplay Development
- Copyright Specialist
Christoph Oelckers
Graf Zahl
- M7: Secondary mapping
- Quality Control
- General Resource Management
- Gameplay Development
- Technical Consulting
Björn Ostmann
Vader
- M3: Primary mapping
- M4: Tertiary mapping
- M5: Tertiary mapping
- M6: Primary mapping
- M7: Secondary mapping
- M8: Primary mapping
- M9: Secondary mapping
- M10: Primary mapping
- Minor DECORATE Development
- Quality Control
- Audio for Hell Knight, Blood Demon, Soul Harvester
- Stone Imp Death Sprites
- Dark Imp Variant 1 Sprites
- Dark Imp Variant 2 Sprites
- Soul Harvester Sprites
- Satyr Sprites
- Shadow Sprites
- Chaingunner Sprites
- Hell’s Fury Skull Sprites
- Hell Warrior Sprites
- Bruiser Demon Sprites
- Magmantis Projectiles
- Miscellaneous Textures
- Miscellaneous Decorations
- Item Rotations for Radsuit, Armor Bonus
- Liquid Splashes
Ryan Turner
BioHazard
- Title: Primary mapping
- M4: Tertiary mapping
- M9: Primary mapping
- Bug Tracking System Development
- Bug Tracking System Hosting
- Cooperative Compatability Testing
- Quality Control
Pawel Zarczynski
NMN
- M1: Tertiary mapping
- M2: Tertiary mapping
- M3: Primary mapping
- M4: Primary mapping
- M6: Primary mapping
- M7: Tertiary mapping
- M8: Tertiary mapping
- M9: Secondary mapping
- Intermission: Secondary mapping
- Intermission Concept Development
- Compiling Audio Resources
- Miscellaneous Graphic Resources
- Sprite Development
- Texture Development
- Rapid Fire Trooper Sprites
- Chainsaw Zombie Sprites
- Magmantis Sprites
- Demon Cube Sprites
- Grenade Launcher Sprites
- Combat Shotgun Sprites
- Light Effect Development
- Expanded Gore Decorations
- Miscellaneous Decorations
- Item Rotations
Support Team
Jan Cholasta
Grubber
- File Hosting
- Quality Control
cybermenace
- M9: Tertiary mapping
cccp_leha
- M1: Tertiary mapping
- M2: Tertiary mapping
- M6: Tertiary mapping
Darkhaven3
- M8: Tertiary mapping
DroobieDoobie007
- M1: Tertiary mapping
Eriance
- Nightmare Sprites
- Mauler Demon Sprites
- Quality Control
FarlowJ
- M6: Tertiary mapping
Andrew Fernie
Ninja_of_Doom
- M1: Tertiary mapping
- M6: Tertiary mapping
- M8: Tertiary mapping
- M9: Tertiary mapping
Kyle Guthrie
Skunk
- Grenade Launcher sprite base
Randy Heit
- Forum Hosting
- Engine Feature Additions
jallamann
- File Hosting
Kirby
- M4: Tertiary mapping
- M5: Secondary Mapping
- M6: Tertiary mapping
Krillancello
- File Hosting
Lexus Alyus
- M2: Tertiary mapping
- M5: Tertiary mapping
- M8: Tertiary mapping
Michael Mancuso
esselfortium
- M1: Secondary mapping
- Quality Control
Mephisto
- M2: Tertiary mapping
Kate Stone
SnowKate709
- Cooperative Compatability Testing
- Quality Control
Travis Miller
solarsnowfall
- Quality Control
- Scripting Review
NeoWorm
- Blood Demon Sprites
- Rotations for Computer Map
Patrick Niggel
MrMan
- Cooperative Compatability
- Quality Control
Phobus
- Quality Control
Scuba Steve
- Battery, Microscope, Jackhammer and Dead Miner Sprites
- Quality Control
Nigel Rowand
Enjay
- Miscellaneous Graphic Resources
- Quality Control
Ultimate Doomer
- M9: Tertiary mapping
- Compiling Audio Resources
- Minor DECORATE Development
Vile1011
- M4: Tertiary mapping
- M9: Tertiary mapping
WildWeasel
- Audio contributions for Soul Harvester, Super Shotgun, Grenade Launcher
Jacob Zuchowski
Ellmo
- M3: Secondary mapping
Additional Material
- Espi
- FreeDoom
- Thomas Moeller (Vorph/TiC)
- Nanami
- Jonathan Rimmer
- Lee Szymanski
Special Thanks
- Randy Heit
- Todd Hollenshead
- John Romero
- All who provided their support