Knee-Deep in ZDoom
Random screenshot. See Screenshots section for detailsRandom screenshot. See Screenshots section for details

Authors

Core Team

Nick Baker

Nightmare

  • M1: Tertiary mapping
  • M2: Primary mapping
  • M3: Tertiary mapping
  • M4: Secondary mapping
  • M5: Secondary mapping
  • M7: Tertiary mapping
  • M8: Tertiary mapping
  • M10: Secondary mapping
  • Texture Development
  • Quality Control

Daniel Gimmer

Tormentor667

  • M1: Primary mapping
  • M2: Secondary mapping
  • M5: Primary mapping
  • M7: Secondary mapping
  • M8: Primary mapping
  • M9: Secondary mapping
  • M10: Primary mapping
  • Compiling Texture Resources
  • Compiling Audio Resources
  • Hell’s Fury Patchwork Sprites
  • Rapid Fire Trooper Recoloring
  • Hell Warrior Base Sprites
  • Light Effect Developement
  • Miscellaneous Graphic Resources
  • General Resource Management
  • Quality Control
  • Project Concept and Coordination
  • Title Sequence Development
  • Advertisement Hype

Fraser Low

TheDarkArchon

  • M3: Tertiary mapping
  • DECORATE Development
  • Compiling Monster Resources
  • Weapons Development
  • Quality Control

Michael Niggel

Risen

  • M1: Secondary mapping
  • M2: Primary mapping
  • M3: Tertiary mapping
  • M4: Secondary mapping
  • M5: Secondary mapping
  • M6: Tertiary mapping
  • M7: Primary mapping
  • M8: Tertiary mapping
  • M9: Tertiary mapping
  • M10: Secondary mapping
  • Intermission: Primary mapping
  • Statistics System Development
  • Intermission Concept Development
  • Intermission Scripting/Sequencing
  • Team Lead: Cooperative Compatability
  • Miscellaneous Scripting
  • Miscellaneous Graphic Resources
  • Action Pointer System Development
  • Credit Sequence
  • General Resource Management
  • Quality Control
  • Gameplay Development
  • Copyright Specialist

Christoph Oelckers

Graf Zahl

  • M7: Secondary mapping
  • Quality Control
  • General Resource Management
  • Gameplay Development
  • Technical Consulting

Björn Ostmann

Vader

  • M3: Primary mapping
  • M4: Tertiary mapping
  • M5: Tertiary mapping
  • M6: Primary mapping
  • M7: Secondary mapping
  • M8: Primary mapping
  • M9: Secondary mapping
  • M10: Primary mapping
  • Minor DECORATE Development
  • Quality Control
  • Audio for Hell Knight, Blood Demon, Soul Harvester
  • Stone Imp Death Sprites
  • Dark Imp Variant 1 Sprites
  • Dark Imp Variant 2 Sprites
  • Soul Harvester Sprites
  • Satyr Sprites
  • Shadow Sprites
  • Chaingunner Sprites
  • Hell’s Fury Skull Sprites
  • Hell Warrior Sprites
  • Bruiser Demon Sprites
  • Magmantis Projectiles
  • Miscellaneous Textures
  • Miscellaneous Decorations
  • Item Rotations for Radsuit, Armor Bonus
  • Liquid Splashes

Ryan Turner

BioHazard

  • Title: Primary mapping
  • M4: Tertiary mapping
  • M9: Primary mapping
  • Bug Tracking System Development
  • Bug Tracking System Hosting
  • Cooperative Compatability Testing
  • Quality Control

Pawel Zarczynski

NMN

  • M1: Tertiary mapping
  • M2: Tertiary mapping
  • M3: Primary mapping
  • M4: Primary mapping
  • M6: Primary mapping
  • M7: Tertiary mapping
  • M8: Tertiary mapping
  • M9: Secondary mapping
  • Intermission: Secondary mapping
  • Intermission Concept Development
  • Compiling Audio Resources
  • Miscellaneous Graphic Resources
  • Sprite Development
  • Texture Development
  • Rapid Fire Trooper Sprites
  • Chainsaw Zombie Sprites
  • Magmantis Sprites
  • Demon Cube Sprites
  • Grenade Launcher Sprites
  • Combat Shotgun Sprites
  • Light Effect Development
  • Expanded Gore Decorations
  • Miscellaneous Decorations
  • Item Rotations

Support Team

Jan Cholasta

Grubber

  • File Hosting
  • Quality Control

cybermenace

  • M9: Tertiary mapping

cccp_leha

  • M1: Tertiary mapping
  • M2: Tertiary mapping
  • M6: Tertiary mapping

Darkhaven3

  • M8: Tertiary mapping

DroobieDoobie007

  • M1: Tertiary mapping

Eriance

  • Nightmare Sprites
  • Mauler Demon Sprites
  • Quality Control

FarlowJ

  • M6: Tertiary mapping

Andrew Fernie

Ninja_of_Doom

  • M1: Tertiary mapping
  • M6: Tertiary mapping
  • M8: Tertiary mapping
  • M9: Tertiary mapping

Kyle Guthrie

Skunk

  • Grenade Launcher sprite base

Randy Heit

  • Forum Hosting
  • Engine Feature Additions

jallamann

  • File Hosting

Kirby

  • M4: Tertiary mapping
  • M5: Secondary Mapping
  • M6: Tertiary mapping

Krillancello

  • File Hosting

Lexus Alyus

  • M2: Tertiary mapping
  • M5: Tertiary mapping
  • M8: Tertiary mapping

Michael Mancuso

esselfortium

  • M1: Secondary mapping
  • Quality Control

Mephisto

  • M2: Tertiary mapping

Kate Stone

SnowKate709

  • Cooperative Compatability Testing
  • Quality Control

Travis Miller

solarsnowfall

  • Quality Control
  • Scripting Review

NeoWorm

  • Blood Demon Sprites
  • Rotations for Computer Map

Patrick Niggel

MrMan

  • Cooperative Compatability
  • Quality Control

Phobus

  • Quality Control

Scuba Steve

  • Battery, Microscope, Jackhammer and Dead Miner Sprites
  • Quality Control

Nigel Rowand

Enjay

  • Miscellaneous Graphic Resources
  • Quality Control

Ultimate Doomer

  • M9: Tertiary mapping
  • Compiling Audio Resources
  • Minor DECORATE Development

Vile1011

  • M4: Tertiary mapping
  • M9: Tertiary mapping

WildWeasel

  • Audio contributions for Soul Harvester, Super Shotgun, Grenade Launcher

Jacob Zuchowski

Ellmo

  • M3: Secondary mapping

Additional Material

  • Espi
  • FreeDoom
  • Thomas Moeller (Vorph/TiC)
  • Nanami
  • Jonathan Rimmer
  • Lee Szymanski

Special Thanks

  • Randy Heit
  • Todd Hollenshead
  • John Romero
  • All who provided their support